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2010年10月7日 星期四

NBA 2K11-10月7號下午4點終於入手神作2K11了T_T~~

嘿嘿這次又是跟2K9一樣
蘿蔔頭電玩地下組織拿的片子~
這次還幫另外五個朋友拿片子
但要拿片子給這幾個人時竟然可以搞得那麼累~_~..
還好一年只來這麼一次不然我會昏倒@@
來些開箱圖吧~







最後來張真正的開箱圖吧!!~~

2010年10月5日 星期二

NBA 2K11-PSP版本遊戲畫面XDDDDDD

很傷眼的喔XD

NBA 2K11-Jordan shoes insight(含25張球鞋圖片)

Jordan Shoes
By: 2K Admin Ron | Sunday October 03 2010
Hi everyone!
Erick Boenisch, Producer for NBA 2K11, back once again. If you missed my Insights on MJ: Creating A Legend, My Player, and/or The Association, make sure and give those a read. Today I am here to talk about ‘My Jordans’, one of the features related to our partnership with Michael Jordan. As the name implies, this feature centers around the collection of shoes available from the fine folks at Jordan Brand. And because I know you are already antsy, YES, we have every Air Jordan in the game all the way from the Air Jordan I through the Air Jordan 2010! Read on to find out more…

To some people, they are just shoes. To others, they are the culture that defines the NBA. To us, they are authenticity... plain and simple. If it happens in the NBA, we go above and beyond to make sure it appears in our game. That’s why I was beyond excited about our partnership with Michael Jordan this year. This partnership afforded us the ability to bring you the greatest shoe collection the NBA culture has ever seen.


The shoe locker will allow you to view all of your unlocked shoes from the Jordan Brand shoe collection, as well as learn a little history about the shoe. You will also be able to equip players with shoes from the shoe locker as well.

The following is a complete list of all of the Jordan Brand shoes you will be able to obtain in the game this year:

Air Jordan I +2 Ball Handle

Air Jordan II +2 Shot Low Post

Air Jordan III +5 Steal

Air Jordan IV +5 Pass

Air Jordan V +5 Layup

Air Jordan VI +5 Vertical

Air Jordan VII +4 Shot 3PT

Air Jordan VIII +4 Shoot Off Dribble

Air Jordan IX +2 Hustle

Air Jordan X +4 Hands

Air Jordan XI +10 Dunk

Air Jordan XII +5 Stamina

Air Jordan XIII +5 Defensive Low Post

Air Jordan XIV +5 Shot Medium

Air Jordan XV +2 Ball Security

Air Jordan XVI +4 Off-Hand Dribbling

Air Jordan XVII +2 Strength

Air Jordan XVIII +2 Block

Air Jordan XIX +2 Defensive Rebound

Air Jordan XX +4 Quickness

Air Jordan XX1 +2 Offensive Low Post

Air Jordan XX2 +2 On-Ball Defense

Air Jordan XX3 +4 Offensive Awareness

Air Jordan 2009 +2 Durability

Air Jordan 2010 +2 Shot Inside

Air Jordan 2010 Team +3 Speed
Flight School +2 Defensive Awareness
Melo M7 +3 Shot Medium
Ol’ School IV +2 Shoot In Traffic
Take Flight +2 Shot Close
CP3.IV +3 Pass
Pure J +2 Shot 3PT
1-6-1-7 +2 Steal
Team Iso +2 Speed
Rare Air +2 Layup
Pro Strong +2 Defensive Low Post
Air’s +2 Stamina
Evolution ’85 +2 Shoot Off Dribble
6.17.23 +2 Off-Hand Dribbling
Jumpman H Series +2 Offensive Rebound


The crown jewel in the Jordan collection, the Air Jordan XI, will grant you +10 to your Dunking attribute if you are lucky enough to unlock it.

As I’m sure you noticed, there are attribute bonuses tied to each shoe. Every unlockable Jordan Brand shoe in the game has an attribute tied to it this year. When a player is wearing a particular pair of shoes, he will get the attribute bonus added to his skills. This is particularly useful in My Player mode where there are attribute caps. These shoes allow you to exceed those caps giving you the ultimate opportunity to differentiate your player from others.

You’ll notice above that I referred to these shoes as ‘unlockable’ shoes. We’re not going to send you on a wild chase where you have to go perform various tasks to get access to the shoes. We’re simply going to reward you for playing the game. Every couple of hours of play, a new pair of shoes will be made available to you. You can be playing Quick Games, Association games, My Player, Online, whatever. Just play and the shoes will come.

The shoes do not unlock in the same order for everyone, but rather in a weighted random order with respect to how scarce they are in the real world. For example, all of the shoes above with a ‘+2’ bonus will likely unlock much sooner than the shoes with the higher bonuses. The higher end shoes will definitely give you a big advantage over the competition, particularly in My Player Pick-Up games. The real prize here is obviously the Air Jordan XI, with a number of the ‘+5’ shoes hot on its heels. And remember, all you have to do to unlock these shoes is play the game!

With the launch of NBA 2K11 only 2 days away, I just want to say thank you to everyone for reading our Insights and letting us tell you about all the great stuff we’ve added to the game. As always, it’s been our pleasure. We’ll see you out on the courts!

- Erick Boenisch
a.k.a. SimBaller

NBA 2K11-美國walmart已經上架販售2K11了..suck要不要跑那麼大?!

10月2號就給我公開販售
suck....

NBA 2K11-IGN評分出爐!9.5分!!!

真的是神作降臨了XDDD

10
Presentation

Unparalleled recreation of the NBA. The Jordan Challenges bring historic moments to life with incredible detail. Pure awesome.
8.5
Graphics

Great animations, it runs smoothly in every mode, and many of the player faces look solid. A definite ding for botching Kobe and a few other stars.

9.0Sound
The custom commentary for the Jordan games is fantastic. Even regular season games are solid, though there's some repetitive dialogue. The soundtrack is sweet.

9.0
Sound
The custom commentary for the Jordan games is fantastic. Even regular season games are solid, though there's some repetitive dialogue. The soundtrack is sweet.

10.0
Lasting Appeal
The Jordan stuff could be a game in itself. Then you get an awesome franchise mode, the slow, but rewarding My Player mode and solid online play.



OVERALL   9.5  (Incredible)

NBA 2K11-美國(不是台灣)walmart沃爾瑪購買2K11送的海報圖

馬的..真爽...

NBA 2K11-MJ談論NBA2K11

NBA 2K11-新影片 - NBA Today 2.0

NBA 2K11-新影片he Conseco Massacre

仔細看0:42秒畫面後方有個觀眾正在做什麼?!?!?!
太太太太擬真了啦XDDD

這部影片是OperationSoprt製作的
運鏡很棒
一直會有種錯覺好像看到真實的NBA比賽片段~
一直在問有沒有奪命追魂鍋的人
請看影片1:39秒!

2010年9月27日 星期一

NBA 2K11-MJ Opus Trailer - Become The Greatest

NBA 2K11-SCET宣布320GB款式典雅白PS3主機10月隨《NBA 2K11》同梱推出


SCET 宣布 320GB 款式典雅白 PS3 主機 10 月隨 《NBA 2K11》同梱推出

(GNN 記者 Sam 報導) 2010-09-27 15:34:57

台灣索尼電腦娛樂(SCET)今(27)日正式宣布,將在台灣地區推出配備 320GB 硬碟機的「典雅白」款式 PS3 主機,自此之後不論是 160GB 款式或者是 320GB 款式 PS3 主機都有「木炭黑」與「典雅白」兩種配色可供選擇。

SCET 預定於 10 月 8 日(五)推出 320GB 款式典雅白 PS3 主機搭配 PS3 籃球遊戲《NBA 2K11》的限量同梱組「NBA 2K11 with PlayStation 3 同梱組」,價格 12680 元。

2010年9月26日 星期日

NBA 2K11-謎版的竟然今天就偷跑了...正版永遠落後一截

挖靠...這次也偷跑得太早了吧...跟2K9有ㄊㄨㄚ\.....
2K9偷跑大概一週
這次竟然偷跑了9天
以台灣發售日來說偷跑了偷跑了12天~_~....
他X的NYC Party流出版....

NBA 2K11- NBA Today Halftime Show影片釋出,國王vs勇士

這一次的Halftime Show很讚捏~~~

2010年9月24日 星期五

NBA 2K11-OperationSports論壇記者訪問2K製作人Rob Jones@發表派對

One-on-one with Lead Gameplay Director on NBA2K11 Rob Jones
Steve Bartlett: Okay. So you were talking about how both you and developer Mike Wang bounce back and forth with ideas– can you elaborate for me?

Rob Jones: The nice thing about me and Mike has always been…the fact that, you know, on any type of control thing- any type of thing that we wanted to try- we’ve always have a really open conversation. “I want to try this, but okay what if it does this? Or what if it does [that]?” And you know we are able to be…how can I say it? To play devil’s advocate to each other on anything, but we are willing to try anything. And not everybody is like that. And so it really helps because you have two people that are really into what it feels like and then you can sit there and go back and forth until you come up with the right [control] that we think will work for everybody.

Steve: So are you talking about specifically the control of the athletes on the court? What are some of the ideas you have scrapped that or ideas that you played around with?

Rob Jones: Well, I actually don’t want to get into them because we might be using them later on [laughs]. We’ll never know right? But for example, the dribbling control this year or the play calling; [Play calling] was one of the first things that we talked about – how can we make it a lot more fluid for the users so it really [becomes] a part of the game. I feel that unless you are a hardcore guy, play calling wasn’t part of the game. I think this year it’s so open that anybody can use it. It’s just things like that. It’s like okay, why is this buried? Why is this not buried? How do you make it feel really intuitive? It’s really [difficult].

Steve: Yeah. I noticed the spacing is much improved. Have you seen Da Czars videos on Operation Sports? Amazing comparison from last year to this year.

Rob Jones: Yea. It’s really cool. It was a lot of work.

Steve: Is there any type of philosophy that Mike Wang brings to the game that you didn’t have last year during the development of NBA2K10 besides going back and forth about controls?

Rob Jones: No, not really. I think the biggest thing about Mike is he is really open to trying brand new ideas even though they might sound weird. If you say “Hey, I think I want to try this.” Mike will always say “Yeah, this might work.” As opposed to… some people are very traditional so it’s kind of hard. I’ll give you an example. Let’s say I walked in and said “I want to remove turbo out of this game.” I will say 95 percent of people in the office will say no. And then me and Mike…we will say we can make it work if we do this. And we will try it. And we are always willing to eat our words, but we are willing to try it. I think that this is something that as the games evolve, you better be willing to try as much as you can because otherwise you will find yourself behind the eight ball.
Even this year, it’s not like we didn’t discuss dribbling on the right stick and how we can do those things. And we when settle in on certain things, it’s because we have analyzed it and figured it out. You never know for next year, but for this year, I think we can achieve 95 percent of what we want by keeping it where it is right now.

Steve: Very cool. In my opinion, the foot-planting technology is a challenge for all sports games – for all genres. In 2K sports, I’ve noticed it can get a bit clunky at times and this is one of the criticisms I’ve had with the game over the last two years. Have you addressed that? I played through the demo and felt it was more responsive. I noticed on defense, to break out of a defensive stance you can click the turbo button and you break out of it quicker than the past. Are there any other controls that you have used to address this area of the game?

Rob Jones: No, I mean you know one of the big things this year on the dribbler is that we rewrote the way it worked. The planting kind of came in automatically to it. At the same time, there are always challenges to it. If you look at our competitor’s demo, it’s gone. It’s completely gone. So there is always this challenge of does it feel right? Does it look right? For the most part, you gotta go somewhere in between because if you go all feel, people will be saying they are tired of the sliding. But if you go all look, in order to get it to look right, you generally have to wait longer to get there. That’s one of the biggest challenges.

Steve: Okay, so patience in developing it. A lot of our Operation Sports community wants to know about the servers online. Can you comment them on them? Have they been addressed at all?

Rob Jones: Like I’ve always said before, online is a big challenge. It’s definitely a bigger challenge for us because we got online real early – a long time ago. And we had a technology that worked very well until online blew up. You know what I’m saying? For gamers in general, online is a big deal now. So this year we have brand new tech, and brand new servers that should really address all of it. But we won’t know if it’s perfect until it’s live. With that said, we expect everybody to be fine with it when it comes out.

Steve: Right. So how involved was MJ with this new campaign game mode he is featured on?

Rob Jones: You know, I mean obviously I can’t sit there and say Michael is at our office every week- I’d be lying. But Michael and his whole team are very involved in terms of approval and making sure his image is respected and that his legacy is transmitted in the correct way. So our designs always have to be approved directly through his team and through him because even in his Jordan lines, he approves everything that goes out with his name attached to it. From that [perspective], he was very involved. In terms of talking to me on the phone…[laughs].

Steve: [Laughs] Well it’s a different genre. He is into his bike racing team right now instead. Another thing the Operation Sports community is big on is ratings and sliders. Have you used any different philosophies in adjusting the player ratings? I think the games these days are influenced by speed ratings a lot. They seem to be the biggest factor.

Rob Jones: I don’t think that speed is the biggest factor in 2K11. But you know we went back and really tried to address the ratings and how we calculated what everybody was getting this year. Most of it is formulas from the stuff that we did before and then adjusted by anticipating what players are going to be able to do, (or not do), as they get older this season. So, I mean hitting ratings perfectly is absolutely brutal, but we strive every year to do the best job that we can at it. And at least we are flexible enough to react when people say “Hey you know you guys got this guy wrong.” That’s what the updates are for.

Steve: As far as the ratings, how much influence do they have on different animations and the transitions from one to another?

Rob Jones: So how quickly you can go from one animation to another isn’t really impacted. How quickly those animations play is impacted by your speed and quickness. How fast can I do a cross over is all based on how good I am at it. We do a lot of work in that area in plain locomotion. Running back and forth. Speed. That’s straight line speed that anybody should be able to do. When you think about it, you should really be thinking about how quickly you can do a move. So if you and I had the similar move but I was quicker, my move will execute quicker than yours.

Steve: You have skill and animation sets for each position. How do these factor in?

Rob Jones: That’s part of it. If I was quicker than you and we had the same move set, my move is going to execute better than yours even if it’s the same exact move. So what I mean by that is if we have the same exact animation, my move will play out quicker than yours.

Steve: Even chaining them together?

Rob Jones: Just the fact that mine will plays out fast means that I will finish and being a new move quicker.

NBA 2K11-遊戲已從NYC Party偷跑出去..(內有影片且持續更新中)

乾!...都給你們偷跑就好啦!..
去你的NYC Party....
從這個影片中遊戲菜單介面都看到了

NBA 2K11-新影片Carmelo Anthony-Last Dance in NUGGETS?

MELO-Last Dance in NUGGETS?

NBA 2K11-預購活動開跑!特典內容公布!(我比較希望是2K11經典球員下載卡...)

我比較希望是2K11經典球員下載卡...

自即日起凡於實體通路預購及首日購買、或是於網路通路預購《NBA 2K11》遊戲Xbox 360或PS3 版本,每套遊戲隨貨附贈Xbox LivePlayStation®Home虛擬人偶 Michael Jordan公牛隊主場球衣下載卡一張以及時尚護腕一只。
【2010年9月24日台北訊】台灣萬代南夢宮夥伴公司今日宣佈舉辦預購以及首購《NBA 2K11》遊戲送虛擬人偶 Michael Jordan公牛隊主場球衣下載卡&時尚護腕活動開跑!自即日起凡於實體通路預購及首日購買、或是於網路通路預購《NBA 2K11》遊戲Xbox 360或PS3 版本,每套遊戲隨貨附贈Xbox LivePlayStation®Home虛擬人偶 Michael Jordan公牛隊主場球衣下載卡一張以及時尚護腕一只。《NBA 2K11》Xbox 360玩家可自選「男性」或「女性」Avatar虛擬人偶Michael Jordan公牛隊主場球衣下載。

本系列作當中,除了 Michael Jordan的登場之外,遊戲的操作和系統,都有更新更高的突破,這次的NBA 2K11,在最新的畫面上可以看到整體界面完全和前幾款作品不同。新的系統當中,最讓玩家期盼的就是「挑戰喬丹」模式了,遊戲當中節錄了籃球大帝喬丹經典比賽,玩家可以參加這些經典賽事,體驗喬丹的幾場經典賽,預計日後還會有下載的內容。

《NBA 2K11》由Victual Concepts工作室負責研發,遊戲分級為普通級。Xbox 360PS3以及PSP版本即將於2010年10月8日上市,PC版本預定2010年10月15日上市。遊戲售價:PC/NT$1,080元 Xbox360/NT$1,490元PS3/NT$1,790元PSP/NT$790元。

NBA 2K11紐約派對圖片+影片

消息來源:游俠論壇加子
沒什麼遊戲內容可看
派對側拍遊戲影片
派對影片